Familiar with D&D? Want to take the next step into the fold and take on the role of Dungeon Master? Get your start here!
This is a series of classes meant to teach the basics of what it means to create and run a game in the world of Dungeons and Dragons. Each week will cover another area of what DM's should be thinking about before going into their games. This includes things like world building, player backstory integration, and how to create compelling interactions with both NPC's (non-player characters) and monsters. Each week will also give helpful tips as to tools you can use to make your life easier.
While this is not a comprehensive guide, it’s a great place to start.
Week 1: Introduction – What does it mean to be a Dungeon Master? (1 hour)
Basic overview of game play and the role of the DM, and the schedule for the coming weeks Week 2: World Building – Geography, Climate, and Social Structures (2 hours)
Basic overview of game play and the role of the DM, and the schedule for the coming weeks
Week 2: World Building – Geography, Climate, and Social Structures (2 hours)
When building a world from scratch, there’s a lot to consider! This week will focus on how to structure the physical aspects of your world and how that influences politics, traveling, and your players.
Week 3: Compelling Interactions – Villagers, Monsters, and Puzzles! Oh, My! (2 hours)
This week delves deeper into the details of world, and how to create something your players will love and enjoy. It covers everything from everyday moments in the market while picking up spell components, to fortress infiltrations, and the Final Boss.
Week 4: Cohesive Storylines and Player Integration – How to Fold It All Together (2 hours)
The final week talks about the adventures you lead your players through and how to smooth one into the next, as well as how to use the backstories of their characters to your biggest advantage.
Materials Needed:
Recommended Age: 16+
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